Radio Mime
Seeks
Career Change

28 August 2002

SEATTLE (play.org)-- Well respected radio mime calls it quits. Daniel Joseph Pezely, known to most only as Pez, no longer to enrich air waves with pantomime.

head shot
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"These are hard times, especially for silent acts on radio such as miming," said former agent, Dan D. Lion.

While this might seem like a tragic turn of events in the zanier parts of town, there is an upside.

Now a mere civilian and no longer constrained to mime for expression, Pez can speak for himself. "As the radio mime thing ended, I thought about returning to other aspects of my artistic roots."

Pez had been an artist in 3D computer graphics back in the late 1980's while a student.

In fact, "That's when I became known as Pez," claims Pezely.

Having recently returned from SIGGRAPH, one of the premier computer graphics conferences and trade shows, Pez had this to say: "I was impressed with the state of animation tools, particularly Softimage XSI."

Immediately upon returning home to Seattle, he attended mid-level training at Mesmer Animation Labs to transition his existing 3ds Max skills to that tool. He's also taken advanced XSI character rigging classes since.

Pez was at SIGGRAPH to help friend and associate, Major Pixel, plus the crew of the XYZ&You users group. They hosted "The Skillz Challenge" event for 3D artists.

He also helped produce the previous XYZ event at the National Association of Broadcasters (NAB) convention earlier this spring.

At present, Pez is seeking inroads to a career in animation.

"Most likely," reveals Pez, "I'll get my first break animating characters for games or possibly broadcast TV."

"One clown I know in the business," he added, "got his start that way."

No ordinary buffoon himself, Pez has a degree in computer science, making an ideal candidate for programming scripts and expressions for animation.

As final tribute to the spirit of radio mime, we'll act out the e-mail address for Pez:
contact at play dot org.

Copyright © 2002 Daniel Pezely
May be licensed via Creative Commons Attribution.