2003

Chronology of what was authored in the year 2003

Certificate Authority With Multi-Tier Signing Hierarchy:
Best practices of building & operating
a certificate authority using OpenSSL
accommodating future use of
cryptographic hardware

Article, Date: 2003-12-31
Revised: 2004-01-18

This is the least you need to know for construction and operation of a Certificate Authority (CA) using OpenSSL within an enterprise-wide deployment of X.509v3 Certificates for signing electronic documents, access control to remote computers and data encryption.

Topics explained here include multiple tier signing hierarchies. That is, counting the "end entity" certificates deployed to clients and the self-signed root CA, there are four certificates in our validation chain. This is useful for complex organizations securing their intranet, extranet and other resources.

An imaginary bicycle manufacturing company is used to illustrate concepts, accounting for a distribution network of external dealers, out-sourced vendors providing parts and services, employees accessing servers, etc.

Fraud prevention and recovery from a technical and policy perspective are addressed. Human factors are also addressed— the balance of making it secure versus making it useable by non-geeks.

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Certificate Authority With Multi-Tier Signing Hierarchy: Best practices of building & operating a certificate authority using OpenSSL accommodating future use of cryptographic hardware

Tutorial: Writing A Simple Shader Extension For Mental Ray & XSI

Article, Date: 2003-12-29

Learn the least you need to know to author a custom shader for Mental Ray 3.1 and have it function within Softimage XSI 3.0.

From an engineer's perspective, it does almost nothing but does it correctly.

From the artist's perspective, however, once this custom shader has been installed, there should be no difference between how this option is used versus any standard feature built into the software as supplied by the vendor.

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Tutorial: Writing A Simple Shader Extension For Mental Ray & XSI

Out Of The Blue (2004)

Screenplay, Date: 2003-08-02
Revised: 2004-05-04

Sometimes it takes a potentially life threatening event to wake us up, put us on track and get us to ultimately where we belong. This is such a journey— a journey rather than an adventure because the strength has always been there from the very beginning in each of us.

Follow Jainene as she finds her way via an unexpected side effect of helping herself recover physically.

Original story written in 2001, screenplay in 2004.

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Out Of The Blue (2004)

Revisiting "Need For DV Specialization"

Article, Date: 2003-05-14

History repeats itself in strange ways. Understanding this, I'd like to make a prediction. In the near future, DV camera makers will expand their offerings into more than just the cost-versus-performance spectrum.

We'll start seeing cameras with pluggable modules for customization.

That and other predictions are revisited.

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Revisiting "Need For DV Specialization"

Demo Reel Presentation

Article, Date: 2003-02-02

You're an artist, and you want the job.

You have visual content for your portfolio. But how do you get your work noticed so you get the job?

There are several parts to the answer: originality, intent, function, organization and presentation.

Since you're probably just looking for tips on presentation, that's threaded throughout this article to make sure you get the rest. Only then do you get the magic cookie.

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Demo Reel Presentation

Short Format Animation Production Proposal

Presentation, Date: 2003-01-17

This presents the concept for a Short Format Animation Production, an additional Create-A-Thon event hosted by the XYZ&You user group.

Some details are sketched out, giving a sense for the nature and scope of the project.

This is our starting point. As the project matures and takes on a life of its own, details change as necessary. Our guiding principle is that we do what's best for XYZ&You, its members and our community. To that end, the need being fulfilled almost dictates its own plan for when the time comes to write one.

Many of the 3,000+ members in XYZ&You seek inroads to a career in motion graphics— 3D modeling, animation, film, gaming, broadcast, interactive.

The paradox: How do you get experience on a real production when prior experience is required to get hired?

And of those already working in this field, some seek a cross-over into another aspect— such as from games to film effects.

Read more:
Short Format Animation Production Proposal
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